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1. Bounties - A Proposal for CCP - in EVE General Discussion [original thread]
Mercenary corps already exist outside the bounty system perfectly well. Pay them off and you can get the kills and such that you paid for. They get full price of the agreed amount or less if they cannot succeed. All of this happens without ANY gam...
- by The Hamilton - at 2015.10.31 07:56:51
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2. Making the Nestor a bit more interesting. - in Player Features and Ideas Discussion [original thread]
Make it black ops, and it's fixed and has a unique role, especially if BlackOps are going to get the nerf stick sometime SoonGäó. DONE.
- by The Hamilton - at 2015.10.31 06:19:00
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3. Valkire release date and STarCitizen - in EVE Valkyrie Information Portal [original thread]
Zero interest in Star Citizen. The idea just doesn't appeal to me, even though I'm a huge proponent of more avatar game-play within EVE. I just don't want to have a ship that requires 5 friends online at the same time to fly well. In EVE every pla...
- by The Hamilton - at 2015.10.22 15:24:52
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4. Port Dust - in DUST 514 Information Portal [original thread]
Looking forward to the day a game such as dust can exist on PC and have truly meaningful gameplay within New Eden.
- by The Hamilton - at 2015.10.22 14:55:20
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5. Making Wormholes easier to Probe. - in Player Features and Ideas Discussion [original thread]
This seems well thought out and even pretty well balanced. Not too much overkill in either direction. +1 But would this be able to be abused when hunting specific wormholes when you have a corp of hundreds all probing and rolling in search for th...
- by The Hamilton - at 2015.09.16 07:05:04
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6. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Wooooooooooooooooooooooooooooooooooooooo!!!!!!!!!! I've been waiting for this pass for too long, now it's time to update the game and log back in.
- by The Hamilton - at 2015.09.12 05:10:30
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7. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
War Kitten wrote: I'm not sure I buy that wormholes should be a special case and more secure if you have someone taking up all the parking spaces. It's a bit of a quirky side effect of POSs only being anchorable at moons - which happens to be g...
- by The Hamilton - at 2015.05.12 17:47:16
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8. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
Obil Que wrote: CCP Nullarbor wrote: Ranger 1 wrote: Quote: Structures won't be able to shoot without someone manning the guns. As CCP Nullarbor mentioned, we have options under our sleeves to mitigate the risk from this change. Like h...
- by The Hamilton - at 2015.05.12 17:45:11
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9. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
CCP Nullarbor wrote: Chirality Tisteloin wrote: Good evening, for clarification: docking in Citadels means the same as using the invulnerability link, right? very interesting concepts! Thanx for sharing the blog. No docking puts you i...
- by The Hamilton - at 2015.05.12 17:37:18
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10. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
CCP Nullarbor wrote: Tipa Riot wrote: I can anchor them just for me personally (not corp, alliance), correct? Why you want to scrap the force fields? It's a cool SciFi element, at least keep the visuals. Yes we plan on allowing personal ...
- by The Hamilton - at 2015.05.12 17:21:59
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11. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
Very happy to see a name change from Market Hub here. It never really made much sense due to it's multi purpose nature. I am very much looking forward to the changes and the shake up to the meta these will bring. Concerning the art direction, wil...
- by The Hamilton - at 2015.05.12 17:03:36
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12. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
Is it just me, or does the market hub seem a bit too much "everything else rolled into one"? Clones, repairs, insurance, agents, storage, character customization, offices. I kinda feel like repair should go in the assembly array and agents and of...
- by The Hamilton - at 2015.04.02 07:13:38
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13. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
Aodan OfClanBrien wrote: Regarding this drilling platform idea My suggestion: First requirement : that it interfaces with the current planetary interaction interface system of looking at the planets surface and get moon mining be included ont...
- by The Hamilton - at 2015.04.02 07:02:24
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14. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Observation array bonuses. Better scan time and strength within system. Detects better mining belts that were otherwise hidden. Gives fake D-scan signatures for ships that undock from the array for a short time. Automatically scans for wormholes ...
- by The Hamilton - at 2015.04.02 06:35:20
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15. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Saisin wrote: Whatever the decisions are about what capitals become, a capital should be an asset to a sub-cap fleet, much like a a Carrier is to a navy fleet., I already supported in a previous thread the idea of making capitals able to ta...
- by The Hamilton - at 2015.04.02 05:59:03
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16. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Jennifer Maxwell wrote: I'll just say this: If you make it too risky for carriers to use their fighters and apply dps, then nobody is going to do it. No matter how "ballanced" the change might look or how good the idea sounds, if you make it so...
- by The Hamilton - at 2015.03.30 14:07:32
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17. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
I've enjoyed the mental exercise of coming up with ways to balance and bring Capitals and above into a strong and enjoyable place. I feel that the pheobe changes need another pass to do this. Personally an ideal system would encourage groups to s...
- by The Hamilton - at 2015.03.29 09:39:29
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18. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
I think there needs to be more back to the drawing board originality when it comes to providing caps and supers with a purpose post sov 5.0. Modes, more variations and movable starbases are all derivative of what they currently do. What about enti...
- by The Hamilton - at 2015.03.22 14:29:48
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19. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Wormhole dweller. These changes are glorious!
- by The Hamilton - at 2014.12.20 07:10:43
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20. [Rhea] Graphical Features Feedback and Discussion - in Test Server Feedback [original thread]
Arthur Aihaken wrote: RIP: Vindicator. You should really (really) reconsider putting the PBR update off for a release or two. All the ships look worse, flat and 'plastic'. Some of the colour and texture changes are also quite extreme, and do ...
- by The Hamilton - at 2014.11.29 06:06:16
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